Robert Wilinski
Robert Wilinski
Principal Artist at Insomniac Games
Los Angeles, United States

About

Material and Environment artist with over 25 years of experience in game industry and a BIG fan of games with awesome graphics and story: Last Of Us, Uncharted, Deus Ex: HR and MD, Okami, Shadow Of The Colossus, Silent Hill 2, Fallout 1,2 and 3, The Order: 1886, Inside.

Skills

PBR TexturingLightingShadingRenderingEnvironment Modeling3D ModelingVisual EffectsEnvironment DesignProceduralTexturingHoudiniMentoring

Software proficiency

Substance 3D Designer
Substance 3D Designer
Houdini
Houdini
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Redshift
Redshift
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Gaea
Gaea

Productions

    • Video Game
      Marvel's Spider-Man 2
    • Year
      2023
    • Role
      Key Material Artist
    • Company
      Insomniac Games
    • Video Game
      Ratchet & Clank: Rift Apart
    • Year
      2021
    • Role
      Lead Material Artist
    • Company
      Insomniac Games
    • Video Game
      Spider-Man: Miles Morales
    • Year
      2020
    • Role
      Lead Material Artist
    • Company
      Insomniac Games
    • Video Game
      Spider-Man: Remastered
    • Year
      2020
    • Role
      Lead Material Artist
    • Company
      Insomniac Games
    • Video Game
      Star Wars Jedi: Fallen Order
    • Year
      2019
    • Role
      Senior Environment Artist
    • Company
      Respawn Entertainment
    • Video Game
      Titanfall 2
    • Year
      2016
    • Role
      Senior Environment Artist
    • Company
      Respawn Entertainment
    • Video Game
      PAYDAY 2
    • Year
      2013
    • Role
      Senior Environment / Texture / Lighting Artist
    • Company
      Starbreeze Studios / Overkill
    • Video Game
      Syndicate
    • Year
      2012
    • Role
      Senior Environment / Texture / Lighting Artist
    • Company
      Starbreeze Studios
    • Video Game
      Enemy Territory: Quake Wars
    • Year
      2008
    • Role
      Senior Environment / Texture / Lighting Artist
    • Company
      Splash Damage
    • Video Game
      Painkiller
    • Year
      2004
    • Role
      Senior Environment / Texture / Lighting / HUD Artist
    • Company
      People Can Fly

Experience

  • Principal Artist at Insomniac Games
    Los Angeles, US
    June 2024 - Present

  • Key Material Artist at Insomniac Games
    Los Angeles, US
    March 2020 - May 2024

  • Senior Environment Artist at Respawn Entertainment
    Los Angeles, United States of America
    February 2016 - February 2020

  • Senior Environment/Texture/Lighting Artist at Overkill/Starbreeze
    Stockholm, Sweden
    January 2009 - January 2016

    Texturing, modeling and lighting environments, polishing and final touches for the game content, creating shaders, effects and props.

  • Senior Environment Artist at Arkane Studios (ZeniMax Media)
    Lyon, France
    August 2007 - December 2008

    Texturing, modeling and lighting environments, polishing and final touches for the game content, creating shaders, effects and props.

  • Environment Artist at Splash Damage
    London, United Kingdom
    July 2005 - January 2007

    Texturing, modeling and lighting environments, polishing and final touches for the game contents, effects and props.

  • Senior Texture/Lighting Artist at People Can Fly
    Warsaw, Poland
    January 2001 - June 2005

    Texturing, modeling and lighting environments, polishing and final touches for the game contents, effects, HUD, props.

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