Finally I had some more free time to gather and show the work I did for Titanfall 2 project. I was responsible for taking parts of the levels from the rough blockout phase to the final stage (including detailing all the areas) using textures, assets, effects and decals created by my talented colleagues from the Titanfall 2 team. In some cases I created an additional content if it was needed for the scene. I also did all the lighting and placing of the VFX in those levels.
It was a lot of fun and I feel very privileged and honored to be able to contribute to this awesome project.