Fully automated, procedural and tileable texture using Houdini and Substance Designer
Substance Designer and Iray with displacement

Substance Designer and Iray with displacement

Houdini

Houdini

Substance Designer and Iray with displacement

Substance Designer and Iray with displacement

Textures

Textures

Substance Designer

Substance Designer

Fully automated, procedural and tileable texture using Houdini and Substance Designer

Inspired again by Simon’s video https://www.youtube.com/watch?v=HtCxq8UZGD4 - very helpful :) I decided to give it a go and did a small test and I have to say it works pretty well. This approach has some advantages over creating this kind of setups only in Substance Designer - IMO it gives a bit more volume to the textures so I will for sure implement this technique in my pipeline from time to time. I think it will come very handy in the early stages of the game development when you just trying different ideas. All I did is just set up a simple Vellum simulation using hair and strut bodies and run the simulation. No more problems with tiling or tedious placing of all the small elements.
I baked the whole thing in Substance Designer as it gives better results IMHO.

More artwork