Star Wars Jedi: Fallen Order - Screenshots
I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Bracca environments, props and models.

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models. Also modeled and textured all village buildings, created foliage and some props and models (rocks, banners, windows)

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models. Also modeled and textured all village buildings, created foliage and some props and models (rocks, banners, windows)

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models. I also created foliage, some props and models (mostly smaller rocky walls)

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models. I also created foliage, some props and models (mostly smaller rocky walls)

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models. I also created foliage, some props and models (mostly smaller rocky walls)

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models. I also created foliage, some props and models (mostly smaller rocky walls)

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models. I also created some props and models (mostly smaller rocky walls and small rocks and pebbles)

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models. I also created some props and models (mostly smaller rocky walls and small rocks and pebbles)

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models. I also created some props and models (mostly smaller rocky walls and small rocks and pebbles)

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models. I also created some props and models (mostly smaller rocky walls and small rocks and pebbles)

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models. I also created foliage.

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models. I also created foliage.

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props, models and rocks for the walls. I also did foliage for Zeffo map.

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props, models and rocks for the walls. I also did foliage for Zeffo map.

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models. I also created foliage, some props and models (mostly smaller rocky walls)

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models. I also created foliage, some props and models (mostly smaller rocky walls)

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models. Also modeled and textured all village buildings, created foliage and some props and models (rocks, banners, windows)

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models. Also modeled and textured all village buildings, created foliage and some props and models (rocks, banners, windows)

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models. Also modeled and textured all village buildings, created foliage and some props and models (rocks, banners, windows)

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models. Also modeled and textured all village buildings, created foliage and some props and models (rocks, banners, windows)

I was responsible for generic tileable textures and materials used to texture Zeffo  environments, props and models. Also modeled and textured all village buildings, created foliage and some props and models (rocks, banners, windows)

I was responsible for generic tileable textures and materials used to texture Zeffo environments, props and models. Also modeled and textured all village buildings, created foliage and some props and models (rocks, banners, windows)

A building I modeled and textured for Bogano map. I also created almost all the foliage for this map

A building I modeled and textured for Bogano map. I also created almost all the foliage for this map

A model I sculpted and textured for Bogano map. I also created almost all the foliage for this map

A model I sculpted and textured for Bogano map. I also created almost all the foliage for this map

I was responsible for generic tileable textures and materials used to texture Bogano  environments, props and models. I also created almost all the foliage for this map and some rocks and pebbles used across the map

I was responsible for generic tileable textures and materials used to texture Bogano environments, props and models. I also created almost all the foliage for this map and some rocks and pebbles used across the map

I was responsible for generic tileable textures and materials used to texture Bogano  environments, props and models. I also created almost all the foliage for this map and some rocks and pebbles used across the map

I was responsible for generic tileable textures and materials used to texture Bogano environments, props and models. I also created almost all the foliage for this map and some rocks and pebbles used across the map

A building I modeled and textured for Bogano map

A building I modeled and textured for Bogano map

I was responsible for generic tileable textures and materials used to texture Bogano  environments, props and models. I also created almost all the foliage for this map and some rocks and pebbles used across the map

I was responsible for generic tileable textures and materials used to texture Bogano environments, props and models. I also created almost all the foliage for this map and some rocks and pebbles used across the map

I was responsible for generic tileable textures and materials used to texture Kashyyyk environments, props and models.

I was responsible for generic tileable textures and materials used to texture Kashyyyk environments, props and models.

I was responsible for generic tileable textures and materials used to texture Kashyyyk environments, props and models.

I was responsible for generic tileable textures and materials used to texture Kashyyyk environments, props and models.

I was responsible for generic tileable textures and materials used to texture Kashyyyk environments, props and models.

I was responsible for generic tileable textures and materials used to texture Kashyyyk environments, props and models.

I was responsible for generic tileable textures and materials used to texture Kashyyyk environments, props and models.

I was responsible for generic tileable textures and materials used to texture Kashyyyk environments, props and models.

I was responsible for generic tileable textures and materials used to texture Kashyyyk environments, props and models. I also created decals for this particular part of the level

I was responsible for generic tileable textures and materials used to texture Kashyyyk environments, props and models. I also created decals for this particular part of the level

Star Wars Jedi: Fallen Order - Screenshots

Screenshots taken from the game - levels presented: Bracca, Zeffo, Kashyyyk and Bogano. Those were the levels I mostly worked on. I was responsible for creating the base library of tileable procedural textures, materials and shaders that later were used by other artist to texture environments and props across the whole project. I also modeled and textured bigger buildings (Zeffo village and Bogano Vault), created foliage for Zeffo and Bogano maps, modeled and textured additional props and models (when it was needed, mostly for Zeffo map). Software used: Substance Designer, Substance Painter, Houdini and Zbrush.

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