Bracca test map - I was responsible for atmosphere, layout, lighting, modeling and texturing of the ground, decals and placing effects. Most of the metal props were modeled by other artists and textured by me. Characters done by other artists in the team.
Bracca test map - I was responsible for atmosphere, layout, lighting, modeling and texturing of the ground, decals and placing effects. Most of the metal props were modeled by other artists and textured by me. Characters done by other artists in the team.
Bracca test map - I was responsible for atmosphere, layout, lighting, modeling and texturing of the ground, decals and placing effects. Most of the metal props were modeled by other artists and textured by me. Characters done by other artists in the team.
I was responsible for textures, atmosphere, lighting, decals and placing effects. Some props were created by other artists. I also modeled and textured all village buildings, created foliage and additional props - banners, windows, small cliffs, rocks.
I was responsible for textures, atmosphere, lighting, texturing, decals and arting up the area. I also created foliage and small rocky cliffs, rocks and pebbles. Big rocks were modeled by other artist and I just textured them.
I was responsible for textures, atmosphere, lighting, decals and placing effects. Some props were created by other artists. I also modeled and textured all village buildings, created foliage and additional props - banners, windows, small cliffs, rocks.
I was responsible for layout, atmosphere, lighting, modeling, texturing, ground models and textures, foliage and decals
I was responsible for layout, atmosphere, lighting, modeling, texturing, ground models and textures, foliage and decals
I was responsible for layout, atmosphere, lighting, modeling, texturing, ground models and textures, foliage and decals
I was responsible for layout, atmosphere, lighting, modeling, texturing, ground models and textures, foliage and decals.
I was responsible for layout, atmosphere, lighting, modeling, texturing, ground models and textures, foliage and decals.
A few test scenes created by me from the early developement of the game to experiment and test various atmospheres, textures and models. "Zeffo like" test map base layout was done by other artists and I just went in and did an additional art pass using models, props and foliage created by me and other artists in the team. Star Wars model visible in "Bogano like" test map was provided by DICE studio and textured by me. Big rocks, skyboxes and some props presented in "Zeffo like" test map were created by other artists in the team. A more detailed description is provided under every clip.