Star Wars Jedi: Fallen Order - Various Props
Fully procedural fabric material created in Substance Designer - it's set up to pick up the color and based on that apply a random fabric pattern and then put the "seam" at the border of the patterns. Also "wear and tear" effect is fully tweakable.

Fully procedural fabric material created in Substance Designer - it's set up to pick up the color and based on that apply a random fabric pattern and then put the "seam" at the border of the patterns. Also "wear and tear" effect is fully tweakable.

Prop for Bogano map that I sculpted in Zbrush and textured in Substance Painter using my generic textures and masks

Prop for Bogano map that I sculpted in Zbrush and textured in Substance Painter using my generic textures and masks

Prop for Bogano map that I sculpted in Zbrush and textured in Substance Painter using my generic textures and masks

Prop for Bogano map that I sculpted in Zbrush and textured in Substance Painter using my generic textures and masks

Prop for Bogano map that I sculpted in Zbrush and textured in Substance Painter using my generic textures and masks

Prop for Bogano map that I sculpted in Zbrush and textured in Substance Painter using my generic textures and masks

Procedural fabric material made in Substance Designer with fully tweakable "wear and tear" effect and amount of holes. Modeled using Houdini Vellum.

Procedural fabric material made in Substance Designer with fully tweakable "wear and tear" effect and amount of holes. Modeled using Houdini Vellum.

Texture created in Substance Designer - models created in Houdini using the heightmap done in Substance Designer.

Texture created in Substance Designer - models created in Houdini using the heightmap done in Substance Designer.

Texture created in Substance Designer - models created in Houdini using the heightmap done in Substance Designer.

Texture created in Substance Designer - models created in Houdini using the heightmap done in Substance Designer.

Prop for Bogano map that I sculpted using just a heightmap I created in Substance Designer, textured in Substance Painter using my generic textures and masks.

Prop for Bogano map that I sculpted using just a heightmap I created in Substance Designer, textured in Substance Painter using my generic textures and masks.

Building and fabrics I modeled and textured for the Bogano map

Building and fabrics I modeled and textured for the Bogano map

Rocks and pebbles created in Houdini using physics and then textured in Substance Painter using generic textures created by me.

Rocks and pebbles created in Houdini using physics and then textured in Substance Painter using generic textures created by me.

Rocks and pebbles created in Houdini using physics and then textured in Substance Painter using generic textures created by me.

Rocks and pebbles created in Houdini using physics and then textured in Substance Painter using generic textures created by me.

Rocks sculpted just by using the heightmap from Substance Designer.

Rocks sculpted just by using the heightmap from Substance Designer.

Rocks sculpted just by using the heightmap from Substance Designer.

Rocks sculpted just by using the heightmap from Substance Designer.

Rocks sculpted just by using the heightmap from Substance Designer.

Rocks sculpted just by using the heightmap from Substance Designer.

Rocks sculpted just by using the heightmap from Substance Designer.

Rocks sculpted just by using the heightmap from Substance Designer.

Rocks procedurally sculpted in Houdini and then detailed by using tileable heightmap from Substance Designer.

Rocks procedurally sculpted in Houdini and then detailed by using tileable heightmap from Substance Designer.

A bunch of modules I built and textured to create buildings in Zeffo Village.

A bunch of modules I built and textured to create buildings in Zeffo Village.

A bunch of modules I built and textured to create buildings in Zeffo Village.

A bunch of modules I built and textured to create buildings in Zeffo Village.

A bunch of modules I built and textured to create buildings in Zeffo Village.

A bunch of modules I built and textured to create buildings in Zeffo Village.

A bunch of modules I built and textured to create buildings in Zeffo Village.

A bunch of modules I built and textured to create buildings in Zeffo Village.

A bunch of modules I built and textured to create buildings in Zeffo Village.

A bunch of modules I built and textured to create buildings in Zeffo Village.

A bunch of modules I built and textured to create buildings in Zeffo Village.

A bunch of modules I built and textured to create buildings in Zeffo Village.

Star Wars Jedi: Fallen Order - Various Props

Various props and models I created for the project that were used across the whole game. Software used: Substance Designer, Substance Painter, Houdini, ZBrush.

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