Star Wars Jedi: Fallen Order - Textures / Materials / Shaders
Star Wars Jedi: Fallen Order - Textures / Materials / Shaders

Some of the generic tileable textures and materials I did for the game. I was responsible for creating the base library of tileable procedural textures, materials and shaders that later were used by other artist to texture environments and props across the whole project. Software used: Substance Designer, Substance Painter.
I used a Star Wars prop provided by DICE studio (model and macro normal map) to present examples of how those textures can be mixed together.

More artwork