Star Wars Jedi: Fallen Order - Textures / Shaders
Bottom row - a moss model I created for the Zeffo map.

Bottom row - a moss model I created for the Zeffo map.

A set of underwater textures

A set of underwater textures

Star Wars Jedi: Fallen Order - Textures / Shaders

Some of the generic tileable textures and materials I did for the game. I was responsible for creating the base library of tileable procedural textures, materials and shaders that later were used by other artist in the team to texture environments and props across the whole project. Software used: Substance Designer, Substance Painter, Houdini.

More artwork