Star Wars Jedi: Fallen Order - Textures (Pixel Depth Offset and Realtime Displacement , Unreal)

Foliage created for Bogano map

Foliage created for Bogano map

A simple underwater scene I created in Unreal 4 to test my textures, lighting and effects.

A simple underwater scene I created in Unreal 4 to test my textures, lighting and effects.

Ice shader created for the Zeffo map.

Another ice shader created for Zeffo map - model presented in the video was created by someone else.

Simple scene I made to test how my textures work together

Simple scene I made to test how my textures work together

Simple scene I made to test how my textures work together

Simple scene I made to test how my textures work together

Simple scene I made to test how my textures work together

Simple scene I made to test how my textures work together

Simple scene I made to test how my textures work together

A test I did during developement: to the sculpted model with macro normal map I added additional textures created by me as using realtime displacement and on top of that extra detail map for normal map and roughness to get sharp details even at close up

Star Wars Jedi: Fallen Order - Textures (Pixel Depth Offset and Realtime Displacement , Unreal)

Various textures and foliage I created for the game. Software used: Substance Designer, Substance Painter, Houdini.

More artwork